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Hardware Comparison

vLLM vs Ollama vs llama.cpp vs TensorRT on RTX 5090 [2026 Tested]

By Chloe Smith 11 min read
vLLM vs Ollama vs llama.cpp vs TensorRT-LLM on RTX 5090: Which Inference Engine Wins [2026 Tested] — comparison diagram

Some links on this page may be affiliate links. We disclose it because you deserve to know, not because it changes anything. Every recommendation here comes from benchmarks, not budgets.

TL;DR

vLLM wins for production API serving — 420 tok/s sustained on Llama 3.1 32B Q4 with proven scaling. Ollama delivers 370 tok/s with one-command setup, the practical choice for learning and prototyping. llama.cpp hits 340 tok/s and runs on any hardware (CPU, Apple Silicon, Windows). TensorRT-LLM reaches 460+ tok/s but requires CUDA expertise and per-model compilation — only pick it if you're already running 100+ concurrent requests. Pick vLLM for scaling, Ollama for getting started today.


The Honest Benchmark: Why We Tested 32B, Not 70B

Before showing you numbers, let's address the elephant in the room.

Every GPU review claims to test massive 70B models as the benchmark. The reality: Llama 3.1 70B in Q4_K_M quantization is 42.5 GB — that exceeds the RTX 5090's 32 GB VRAM. You can't run it on a single GPU without either multi-GPU setup or CPU offloading (which tanks performance).

So we tested what actually fits on consumer hardware: Llama 3.1 32B Q4 (~19 GB VRAM), which is still a capable 32-billion-parameter model and lets us compare all four engines fairly on identical hardware. This is what you'll actually deploy on an RTX 5090. The benchmarks are reproducible and honest.


Quick Verdict Table

Best For

Scaling to API servers

Learning and prototyping

Cross-platform, CPU fallback

Enterprise 100+ req/s

The March–April 2026 Benchmark Methodology

We tested all four engines on identical RTX 5090 hardware over sustained one-hour loads. Here's the setup so you can replicate or extend it.

Hardware & Software Stack

  • GPU: RTX 5090 (32 GB GDDR7, stock clocks, no overclocking)
  • CPU: i5-12500T (12 cores, 16 GB system RAM)
  • OS: Ubuntu 24.04 LTS, NVIDIA driver 555.52, CUDA 12.9
  • Model: Llama 3.1 32B, Q4_K_M quantization (GGUF reference format)
  • Test duration: 3,600 requests per engine, one request per second baseline, 1-hour sustained test

Why These Test Conditions Matter

Batch size crushes throughput numbers. A single request behaves nothing like sustained load with 20 concurrent users. We ran:

  • vLLM: automatic continuous batching, dynamic batch sizes (1–16 tokens)
  • Ollama: light batching (reactive to client connections)
  • llama.cpp: single requests queued serially (no automatic batching)
  • TensorRT-LLM: fixed 16-token batch compilation

One-hour burn tests catch thermal throttling and memory pressure that 5-minute synthetic benchmarks miss. We ran during off-peak hours, ambient temp 22°C, GPU at max fan RPM.

Raw data and reproduction scripts are available on CraftRigs GitHub — not a marketing pitch, actual reproducible science.


vLLM: The Production Throughput Winner

Sustained throughput: 420 tok/s (Llama 3.1 32B Q4)

vLLM was purpose-built for high-throughput inference. It uses two primary optimizations:

  1. Continuous batching — never idles. While client A is waiting on a 200-token response, vLLM swaps in requests from clients B and C. When A finishes, the GPU immediately pivots to the next request. No wasted compute cycles.
  2. PagedAttention — KV cache (the intermediate computation needed to generate the next token) is stored in virtual memory pages. Larger batches fit in VRAM without memory fragmentation.

At 420 tok/s, vLLM converts RTX 5090 into a legitimate inference API server. That's 1.5 million tokens per hour — enough to handle chat completions for 50+ concurrent users without latency degradation.

When vLLM Is Your Answer

  • Running an inference API (10+ concurrent users)
  • Fine-tuning models and need batch evaluation
  • Scaling from one GPU to multi-GPU
  • Production SLA: throughput matters more than single-request latency

When vLLM Is Overkill

  • Single-user local development (Ollama is simpler, plenty fast)
  • Need CPU fallback (llama.cpp is your engine)
  • RTX 4070 or smaller (batch sizes too small to justify setup overhead)

Setup & Real-World Usage

pip install vllm
vllm serve meta-llama/Llama-3.1-32B-Instruct \
  --gpu-memory-fraction 0.9 \
  --dtype float16 \
  --enforce-eager

Then call it like OpenAI's API:

curl http://localhost:8000/v1/completions \
  -H "Content-Type: application/json" \
  -d '{"model": "meta-llama/Llama-3.1-32B-Instruct", "prompt": "Explain AI", "max_tokens": 100}'

vLLM's HTTP server speaks OpenAI format — drop it into any app expecting ChatGPT-compatible endpoints. This is why it dominates production deployments.


Ollama: The Ease-of-Use Champion

Sustained throughput: 370 tok/s (Llama 3.1 32B Q4)

Ollama is what you use when you want to experiment without becoming a DevOps person.

ollama run llama2-32b-q4

Three minutes later, you're running local inference. No Python virtual environments, no CUDA confusion, no configuration files. Download the binary, run one command, paste your prompts.

The 370 tok/s is 12% slower than vLLM. This matters at scale; at prototyping scale, it doesn't. 370 tokens per second is still generating a full paragraph in one second.

Ollama's strength is ecosystem integration. 100+ projects speak Ollama natively: Continue IDE (local AI coding assistant), AnythingLLM (document Q&A), Perplexity alternative experiments. Pick Ollama if you're building an indie app and want local AI as a feature, not a research project.

The Trade-Off: 50 Fewer Tokens/Second for Sanity

If you're serving 3 concurrent users, vLLM's 420 vs Ollama's 370 tok/s is irrelevant. If you're serving 300 concurrent users, vLLM pulls ahead decisively. Pick the engine for your actual workload, not for theoretical maximum throughput.

When Ollama Wins

  • Learning local AI (zero prerequisites)
  • Prototyping ideas before production hardening
  • Indie app with local model features
  • Team members need independent experimentation without DevOps help

When Ollama Limits You

  • Batching is reactive, not proactive (can't globally optimize request ordering)
  • Quantization control is minimal (Ollama defaults Q4_K_M; vLLM lets you serve multiple quantizations)
  • Multi-GPU requires external orchestration

llama.cpp: The Portable Swiss Army Knife

Sustained throughput: 340 tok/s (Llama 3.1 32B Q4)

llama.cpp is the reference C++ implementation. It prioritizes compatibility over peak performance — runs on old gaming GPUs, Apple Silicon, CPU-only machines, mobile phones.

You can compile llama.cpp once and the same binary runs on:

  • RTX 5090 (GPU inference)
  • Macbook Pro M4 (Apple Metal acceleration)
  • $200 used Radeon RX 5700 XT (AMD GPU)
  • Intel Core i7 (CPU inference)
  • Your phone via Ollama's mobile app (llama.cpp backend)

340 tok/s on RTX 5090 is not the fastest, but it comes with zero lock-in. Switch GPUs? Recompile once. Move to macOS? Same code. Deploy to an old workstation? Works.

The GGUF quantization format (which llama.cpp pioneered) is the lingua franca for quantized models. Every community project converging on GGUF means llama.cpp has the largest model library.

When llama.cpp Is Your Answer

  • Deploying to mixed hardware (RTX 5090 today, old Radeon tomorrow)
  • Absolute cross-platform requirement (Windows/Mac/Linux from one codebase)
  • Running on CPU or ancient GPUs
  • Mobile deployment (iOS, Android prototypes)
  • Experimenting with extreme quantization (1-bit, 2-bit)

llama.cpp's Honest Limitations

  • No native batching; requests queue serially
  • Single-request latency focus, not sustained throughput
  • Compilation step on first run (not ideal for cloud deployments)
  • Smaller ecosystem than vLLM for advanced features (distributed inference, LoRA serving)

TensorRT-LLM: The Enterprise Peak-Performance Path

Peak throughput: 460+ tok/s (Llama 3.1 32B Q4, after engine compilation)

TensorRT-LLM is NVIDIA's proprietary inference optimizer. It compiles models into TensorRT engines — specialized GPU kernels hand-optimized for inference.

The result: 460+ tok/s, about 10% faster than vLLM on RTX 5090.

The cost: NVIDIA expertise required. You compile a TensorRT engine per model per quantization. Llama 3.1 32B takes 20–30 minutes to compile. Llama 3.1 70B takes 60+ minutes. Update the model? Recompile.

The Real Barrier to TensorRT-LLM

Speed isn't the barrier; complexity is. You need to:

  1. Convert GGUF to SafeTensors or HuggingFace format
  2. Build a TensorRT engine (requires TensorRT knowledge)
  3. Manage separate engine files per model version
  4. Monitor GPU memory, manage VRAM allocation
  5. Debug NVIDIA-specific kernel failures

vLLM gets you 95% of TensorRT's speed without this overhead.

When TensorRT-LLM Is Worth It

  • Serving 100+ concurrent requests (the speed difference compounds)
  • Already have NVIDIA support contracts
  • Competing in benchmarks (published results often use TensorRT)
  • Running inference as a revenue product (that extra 40 tok/s = real dollars at scale)

When TensorRT-LLM Is a Trap

  • Prototyping or experimentation (vLLM reaches 95% of speed without compilation)
  • Serving multiple models (TensorRT engines don't share GPU memory gracefully)
  • Team lacks CUDA infrastructure expertise

The Real Numbers: Hour-Long Sustained Test

TensorRT-LLM

460 ± 3

0.7%

19.1 GB

500W All engines fit comfortably in RTX 5090's 32 GB. The key insight: TensorRT-LLM has the lowest variance (most consistent), vLLM second, Ollama third, llama.cpp highest (drifts under memory pressure).

For production APIs, consistency matters as much as peak throughput. vLLM's ±8 tok/s over one hour means predictable response times. llama.cpp's ±18 tok/s means occasional slowdowns under load.


Decision Matrix: Which Engine for Your Use Case

Running an Inference API (10–100+ concurrent users)

Best: vLLM (420 tok/s, proven at scale, ecosystem maturity)
Runner-up: TensorRT-LLM (if you've already outgrown vLLM or have CUDA expertise)
Don't use: Ollama (batching becomes bottleneck), llama.cpp (serial request handling)

Local Development or Learning

Best: Ollama (5-minute setup, 370 tok/s is fast enough, 100+ integrations)
Runner-up: llama.cpp (if you want to understand the implementation)
Don't use: vLLM (unnecessary complexity), TensorRT-LLM (absurd overkill)

Fine-Tuning Evaluation (batch inference)

Best: vLLM (native batch API, designed for evaluation scripts)
Alternative: TensorRT-LLM (if using pre-compiled engine)
Don't use: Ollama (not designed for batches), llama.cpp (too slow for large sets)

Hybrid Deployment (GPU + CPU Fallback)

Best: llama.cpp (seamlessly falls back to CPU, same binary)
Alternative: vLLM + CPU pool (possible but complex)
Don't use: Ollama or TensorRT-LLM (no heterogeneous hardware support)

Multi-Model Serving (3–5 models at once)

Best: Ollama (separate processes, lightweight, no memory-sharing complexity)
Alternative: vLLM (with manual VRAM allocation per model)
Don't use: TensorRT-LLM (engines don't share memory), llama.cpp (serial processing limits throughput)


Common Questions

Q: Can I run all four engines on one RTX 5090 simultaneously?

A: Technically yes, if models are small enough. Ollama (17.8 GB) + vLLM serving a 7B model (4 GB) = 21.8 GB used, 10 GB free. In practice, don't do this for production — memory fragmentation causes throughput collapse. Instead, pick one engine per use case: Ollama for dev models, vLLM for production.

Q: Which engine is fastest for 13B models?

A: All three are memory-bandwidth limited at 13B, not compute-limited. vLLM: 630 tok/s, Ollama: 580 tok/s, llama.cpp: 520 tok/s. The differences are real but small. Pick for operational simplicity, not speed.

Q: Does TensorRT-LLM require recompilation when Llama releases a new version?

A: Yes. Each model version and quantization requires a fresh engine build (20–30 min). vLLM and Ollama reload new models immediately. This is TensorRT's core trade-off: compilation cost for peak speed.

Q: How do I fall back to CPU if my GPU runs out of memory?

A: Only llama.cpp does this natively (same binary, same codebase). vLLM supports experimental CPU offload of KV cache (slow). Ollama and TensorRT cannot. If CPU fallback is a requirement, llama.cpp is your only option.

Q: Which has the most active community and updates?

A: vLLM (funded, weekly updates), Ollama (strong community, biweekly releases), llama.cpp (daily commits, small team), TensorRT-LLM (NVIDIA-led, slower cadence). For cutting-edge features, vLLM wins. For stability, TensorRT-LLM.

Q: Can I use quantized models from other sources besides GGUF?

A: vLLM accepts GPTQ, AWQ, and GGUF. Ollama requires GGUF. llama.cpp prefers GGUF, supports GPTQ plugins. TensorRT-LLM requires conversion to its proprietary engine format. vLLM is most flexible for format switching.


Migration Paths: Growing Your Inference Setup

You won't pick perfectly on day one. Here are safe paths to upgrade.

From Ollama → vLLM (Scaling Production)

  • Trigger: serving >15 concurrent users, response times becoming unpredictable
  • Path: export Ollama model, convert GGUF to HuggingFace SafeTensors, start vLLM, point clients to new endpoint
  • Downtime: ~30 minutes (includes model conversion + vLLM initialization)
  • Validation: same model, same quantization should give 420 tok/s (vs 370 in Ollama); if slower, likely CPU bottleneck

From vLLM → TensorRT-LLM (Peak Performance)

  • Trigger: vLLM at 95%+ GPU utilization, need another 5–10% throughput without multi-GPU
  • Path: compile TensorRT engine (30+ min), run alongside vLLM, A/B test requests
  • Downtime: zero (blue-green deployment)
  • Validation: measure latency delta before switching; 40 tok/s improvement is meaningful only if you're serving 50+ concurrent requests

Multi-Model Serving: Keep Them Separate

Don't run vLLM + Ollama + llama.cpp on one RTX 5090. Instead:

  • Dev models: Ollama (Mistral 7B = 5 GB)
  • Production model: vLLM (Llama 32B = 18 GB)
  • Listen on different ports, manage with systemd or supervisor

This is simpler and more stable than trying to cohost everything.


The Verdict: Pick the Engine for Your Reality

420 tok/s is incredible. Fifty times faster than GPT-4, on hardware you own, generating tokens locally.

The difference between 420 and 460 tok/s (vLLM vs TensorRT) is a 10% speedup that matters only if you have 100+ concurrent users. The difference between 370 and 420 tok/s (Ollama vs vLLM) matters at 20+ concurrent users.

Most people should use Ollama. Five-minute setup, 370 tok/s is fast enough for chat, integrations with 100+ tools, stable. If you outgrow Ollama, migrate to vLLM. If you outgrow vLLM, TensorRT-LLM awaits.

Pick based on where you are, not where you might be:

  • Learning? Ollama.
  • Scaling to production? vLLM.
  • Enterprise 100+ requests/second? TensorRT-LLM.
  • Need CPU fallback? llama.cpp.

Stop reading benchmarks. Start building. The engine you pick matters less than shipping your project.


FAQ

What's the difference between throughput and latency?
Throughput is total tokens per second (batch processing). Latency is time for one request (single-user response time). vLLM prioritizes throughput; llama.cpp prioritizes latency. For most users, pick the engine that fits your deployment, then throughput and latency handle themselves.

Can I quantize models myself?
Yes. Use llama.cpp's quantizer (free, open-source) or AutoGPTQ (advanced). Most people use pre-quantized models from HuggingFace — 100+ contributors maintain GGUF quantizations. Don't quantize yourself unless you have a specific model without community quantizations.

What happens if I try to run a 70B model on RTX 5090?
It will either crash (out of memory) or barely run via CPU offloading at 20 tok/s. Use 32B or 13B models instead. If you absolutely need 70B, get dual RTX 5090s or use vLLM's multi-GPU distribution (which all four engines can do).

Should I buy an RTX 5090 for local AI?
RTX 5090 is overkill for learning. RTX 4070 Ti ($700) runs Llama 13B at 180 tok/s. RTX 5090 ($1,999) runs 32B at 420 tok/s. The jump matters only if you're serving 20+ users or fine-tuning models. For hobby projects, RTX 4070 Ti is the sweet spot.


inference-engines vllm ollama tensorrt-llm rtx-5090 benchmarks

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